• Differentiate instruction based on student needs, interests, and learning styles.
  • Allow parents access to the curriculum.
  • 24/7 access to the curriculum.
  • Students can view and re-view content at their convenience.
  • Can be student-created. When students create DLO's, they demonstrate understanding. A student must know the information to teach it to others. In addition to that, the retention rate of the concept is much higher. Challenge students to create different ways to teach a topic to others. Sometimes students know how to reach another student better than an adult.
  • Increase information recall when using graphics (see below).

Why Focus on Images/Pictures
(click to watch video)

Learning Preferences of the Digital Generation
Digital Learners Prefer
Many Educators Prefer
Receiving information quickly from multiple multimedia sources100x1.gif
Slow and Controlled release of information form limited sources
Processing pictures, sounds, color, and video before text
To provide text before pictures, sounds, color, and video
Random access to hyperlinked multimedia information
To provide information linearly, logically, and sequentially
To network simultaneously with many others
Students to work independently before they network and interact100x1.gif
Learning just in time
Teaching just in case
Instant gratification with immediate and deferred rewards
Deferred gratification and delayed rewards
Learning that is relevant, active, instantly useful, and fun
Teaching Memorization in preparation for standardized tests
*Jukes, I., McCain, T., & Crockett, L. (2010) Understanding the digital generation: Teaching and learning in the new digital landscape, Kelowna BC Canada, 21st Century Fluency Project (p.35).

Digital Learning Objects should be:
  • Incorporated into your regular content lessons and used in combination with effective teaching strategies.
  • Tied to academic content standards.
  • Selected according to student needs (formative assessments).
  • Selected according to student interests and/or learning style strengths. - Each year over 1 million students drop out of high school, digital educational resources can be used to engage and motivate middle and high-school at-risk youth to stay inschool, graduate, and prepare for college and careers.
  • Flexible and reusable - able to be shared and re-used in a variety of contexts and purposes.
  • Created to document situations that cannot easily be replicated - such as science experiments.
  • Created by teachers. - An investment that can be reused year after year. Several teachers can contribute to create a large collection.
  • Created by students as a way to demonstrate understanding.

Professional Articles
Innovateonline, Vol 5, Issue 3: Integrating Digital Learning Objects in the Classroom: A Need for Educational Leadership